As a solo developer, I took on the ambitious challenge of creating Paperblox from the ground up using the Knit Framework, Wally, and Rojo. Throughout the development process, I crafted every aspect of the game, from designing all the assets and creating a captivating user interface to implementing the intricate gameplay mechanics. The end result is a testament to my dedication and passion for delivering a complete and immersive gaming experience.
As the sole programmer, I collaborated with Canon Games to create this captivating game using Roblox-TS, Roact, and Flamework. I handled all aspects of programming such as gameplay mechanics, backend and frontend.
We created this game in about 3 days, in collaboration with my team for the "Roblox Developer Dream Jam." My primary focus revolved around programming, crafting badge icons, designing models, and incorporating captivating sound effects.
We created this game using the Knit Framework for the 2022 RDC Gamejam in just 24 hours. The theme was 'The Road Ahead', and my contributions included developing the infinite world generation, designing elements of the wall that follows behind, and implementing the train mechanics. Additionally, I collaborated on various other features that enriched the gameplay experience, resulting in an exciting and immersive game.
At Alrovi, in addition to porting the RoGold extension's codebase to Vite and integrating SolidJS for enhanced reactivity and user interfaces, I diligently addressed various bugs reported by end-users, and I actively communicated with them to ensure a seamless and delightful user experience.
I created this Roblox extension to provide a practical way to view what games friends are currently in, inspired by the concept of the Steam friends list.
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